Writing an Applet with Graphics In this Programming Activity

1: Writing an Applet with Graphics In this Programming Activity, you will write an applet that uses graphics. You will draw a picture of your own design. The objective of this programming activity is to gain experience with the window coordinate system, the draw and fill graphics methods, and using colors. 1. Start with the ShellAppletclass, change the name of the class to represent the figure you will draw, and add an import statement for the Color class.;2: Create a drawing of your own design. It?s helpful to sketch the drawing on graph paper first, then translate the drawing into the coordinates of the applet window. Your drawing should include at least two each of rectangle, ovals, circles, and lines, plus a polygon. Your drawing should also use at least three colors, one of which is a custom color.;3: Label your drawing using the drawstring method.